I am a Game Developer with ~6 years of experience and I love experimenting with gameplay. I have professional experience both as a Game Designer and Game Programmer in both Unreal Engine and Unity. Gameplay and UI is my forté and I do my personal projects mostly in Unreal Engine.
I'm currently developing my indie project Scarlet Quest.


Scarlet Quest
Genre: Fantasy, Action Adventure, RPG
Developer: Me
Engine: Unreal Engine
Contribution: Everything


Vaultbreakers
Genre: Online, PvPvE, MOBA, Extraction
Developer: BetaDwarf
Engine: Unity
Role: Content Designer
Contribution: Design abilities, enemies, heroes & progression


Mutant Boxing League
Genre: Boxing, VR, Arcade
Developer: FilmicArt
Engine: Unreal Engine
Role: Gameplay & UI Programmer, Gameplay Design
Contribution: Design & implement minigames and most UI


Unannounced VR project
Genre: VR, Adventure, RPG
Developer: FilmicArt
Engine: Unreal Engine
Role: Programmer, Designer
Contributon: Prototyping, Character Controller, Combat systems, Inventory & Equipment System, UI, Gameplay systems


Passing Gate
Genre: Action Adventure
Project Scope: 4 weeks
Engine: Unreal Engine
Role: Gameplay Designer, Level Designer
Contribution: Design spells, Controller, Levels & Enemies. Trailer


Cryptid Chronicles
Genre: Simulation, Adventure
Project Scope: 7 weeks
Engine: Unreal Engine
Role: Producer, Designer
Contributon: Scrum Lord, Gameplay Design, UI programmer. Trailer
Prototypes & gamejams


Arcade


Roguelite


Multiplayer


Arcade


Action Platformer


Quest System


Level Design


Procedural Animation


Procedural Generation

