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RICHARD HILL
GAME DESIGNER
GAME PROGRAMMER

Jellopy

+46 76 218 14 09

  • Linkedin Social Ikon

I am a Game Developer with ~6 years of experience and I love experimenting with gameplay. I have professional experience both as a Game Designer and Game Programmer in both Unreal Engine and Unity. Gameplay and UI is my forté and I do my personal projects mostly in Unreal Engine.
I'm currently developing my indie project Scarlet Quest.

Scarlet Quest

Genre: Fantasy, Action Adventure, RPG

Developer: Me

Engine: Unreal Engine

Contribution: Everything

Vaultbreakers

Genre: Online, PvPvE, MOBA, Extraction

Developer: BetaDwarf

Engine: Unity

Role: Content Designer

Contribution: Design abilities, enemies, heroes & progression

Mutant Boxing League

Genre: Boxing, VR, Arcade

Developer: FilmicArt

Engine: Unreal Engine

Role: Gameplay & UI Programmer, Gameplay Design
Contribution:
Design & implement minigames and most UI

Unannounced VR project

Genre: VR, Adventure, RPG

Developer: FilmicArt

Engine: Unreal Engine

Role: Programmer, Designer
Contributon:
 Prototyping, Character Controller, Combat systems, Inventory & Equipment System, UI, Gameplay systems

Passing Gate

Genre: Action Adventure
Project Scope:
 4 weeks

Engine: Unreal Engine

Role: Gameplay Designer, Level Designer
Contribution:
 Design spells, Controller, Levels & Enemies. Trailer

Cryptid Chronicles

Genre: Simulation, Adventure

Project Scope: 7 weeks

Engine: Unreal Engine

Role: Producer, Designer
Contributon:
 Scrum Lord, Gameplay Design, UI programmer. Trailer

CV

Prototypes & gamejams

Arcade

Roguelite

WarlocksPic.png

Multiplayer

HowdeesPicture.png

Arcade

TheNeon.png

Action Platformer

QuestLogFinished_edited.jpg

Quest System

QuestArea.png

Level Design

SpiderProcPic.png

Procedural Animation

GridstepPic.png

Procedural Generation

HoverVehicle.PNG

Hover Physics

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